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audio editing software : ウィキペディア英語版
audio editing software

Audio editing software is software which allows editing and generating of audio data. Audio editing software can be implemented completely or partly as library, as computer application, as Web application or as a loadable kernel module.
Wave Editors are digital audio editors and there are many sources of software available to perform this function. Most can edit music, apply effects and filters, adjust stereo channels etc.. with waveform editing views and many are freeware programs without any limitations.
A digital audio workstation (DAW) can consist to a great part out of software. are usually software suites composed of many distinct software components, giving access to them through a unified graphical user interface using GTK+, Qt or some other library for the GUI widgets.
Audio data can be characterized as digitized audio signal, cf. digital audio.
==For use with music==
Editors designed for use with music typically allow the user to do the following:
* The ability to import and export various audio file formats for editing.
*Record audio from one or more inputs and store recordings in the computer's memory as digital audio
*Edit the start time, stop time, and duration of any sound on the audio timeline
*Fade into or out of a clip (e.g. an S-fade out during applause after a performance), or between clips (e.g. crossfading between takes)
*Mix multiple sound sources/tracks, combine them at various volume levels and pan from channel to channel to one or more output tracks
*Apply simple or advanced effects or filters, including compression, expansion, flanging, reverb, audio noise reduction and equalization to change the audio
*Playback sound (often after being mixed) that can be sent to one or more outputs, such as speakers, additional processors, or a recording medium
*Conversion between different audio file formats, or between different sound quality levels
Typically these tasks can be performed in a manner that is non-linear. Audio editors may process the audio data non-destructively in real-time, or destructively as an "off-line" process, or a hybrid with some real-time effects and some off-line effects.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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